Bowja the Ninja on Factory Island
As the name suggests, you play as a ninja named Bowja and your mission is to defeat the evil Gi8000 (Randy the Robot). This game is beautifully drawn with highly entertaining characters and scenery that grabs your attention from the very first screen.
You control Bowja using nothing more than your mouse, clicking on objects for him to interact with (usually firing an arrow at the object) in order to try and progress towards the next level. As you continue through the levels, the puzzles do gradually harder and the very first level is quite simple and serves as a great introduction to the game.
If at anytime you find yourself stuck and aren’t able to find out how to progress, pressing the <TAB> key on your keyboard will highlight any objects on the screen that are available to interact with, this can be a great aide when some of the objects are quite small or look like they may be a part of the scenery.
Bowja is a great game with some highly entertaining levels and as mentioned previously, great graphics.
I would highly recommend this to fans of the Hapland series and cannot wait for the planned Bowja II!
Rollercoaster Creator
Ever since line-rider, games involving drawing have become very popular with many designers using this concept to develop new and interesting ideas. I have spent a lot of time playing the many Rollercoaster Tycoon games and was excited when I saw Rollercoaster Creator being showcased on Newgrounds.
Along with the typical task of drawing a line to get the main character from the start to the finish, Rollercoaster Creator also gives you a variety of Rollercoaster ‘parts’ for you to use. These parts include a lift, a vertical drop and a loop. As well as getting the rollercoaster trains from one side of the screen to the other there are also ‘coins’ which you must collect. On most levels there is a target number of coins you must collect in order to progress to the next, any coins you collect after this are a bonus. The game could have been made much more user friendly if it was possible to see a transparent version of the item you are about to put into place for help when positioning, I spent quite some time trying to position my loop so that it collected all of the coins on one particular level.
The graphics look great and it is obvious time has been spent making the game look as attractive as possible. There are theme park sound effects in the background adding some nice atmosphere to the game as well as a soundtrack that reminds me very much of a carnival (though the loop seems to be broken and there is a slight skip between each play).
If you have been a fan of line-rider, draw-play or any of the other drawing games, then I’m sure you’ll be interested in Rollercoaster Creator.